Steampunk and Nineteenth-Century Digital Humanities

Literary Retrofuturisms, Media Archaeologies, Alternate Histories

Fiction & Literature, Literary Theory & Criticism, Science Fiction, Nonfiction, Science & Nature, Technology, Social Aspects, Social & Cultural Studies, Social Science
Cover of the book Steampunk and Nineteenth-Century Digital Humanities by Roger Whitson, Taylor and Francis
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Roger Whitson ISBN: 9781317509103
Publisher: Taylor and Francis Publication: December 1, 2016
Imprint: Routledge Language: English
Author: Roger Whitson
ISBN: 9781317509103
Publisher: Taylor and Francis
Publication: December 1, 2016
Imprint: Routledge
Language: English

Steampunk is more than a fandom, a literary genre, or an aesthetic. It is a research methodology turning history inside out to search for alternatives to the progressive technological boosterism sold to us by Silicon Valley. This book turns to steampunk's quirky temporalities to embrace diverse genealogies of the digital humanities and to unite their methodologies with nineteenth-century literature and media archaeology. The result is nineteenth-century digital humanities, a retrofuturist approach in which readings of steampunk novels like William Gibson and Bruce Sterling's The Difference Engine andKen Liu's The Grace of Kings collide with nineteenth-century technological histories like Charles Babbage's use of the difference engine to enhance worker productivity and Isabella Bird's spirit photography of alternate history China. 

Along the way, Steampunk and Nineteenth-Century Digital Humanities considers steampunk as a public form of digital humanities scholarship and activism, examining projects like Kinetic Steam Works's reconstruction of Henri Giffard's 1852 steam-powered airship, Jake von Slatt's use of James Wimshurst's 1880 designs to create an electric influence machine, and the queer steampunk activism of fans appearing at conventions around the globe. Steampunk as a digital humanities practice of repurposing reacts to the growing sense of multiple non-human temporalities mediating our human histories: microtemporal electricities flowing through our computer circuits, mechanical oscillations marking our work days, geological stratifications and cosmic drifts extending time into the millions and billions of years. Excavating the entangled, anachronistic layers of steampunk practice from video games like Bioshock Infinite to marine trash floating off the shore of Los Angeles and repurposed by media artist Claudio Garzón into steampunk submarines, Steampunk and Nineteenth-Century Digital Humanities uncovers the various technological temporalities and multicultural retrofutures illuminating many alternate histories of the digital humanities. 

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Steampunk is more than a fandom, a literary genre, or an aesthetic. It is a research methodology turning history inside out to search for alternatives to the progressive technological boosterism sold to us by Silicon Valley. This book turns to steampunk's quirky temporalities to embrace diverse genealogies of the digital humanities and to unite their methodologies with nineteenth-century literature and media archaeology. The result is nineteenth-century digital humanities, a retrofuturist approach in which readings of steampunk novels like William Gibson and Bruce Sterling's The Difference Engine andKen Liu's The Grace of Kings collide with nineteenth-century technological histories like Charles Babbage's use of the difference engine to enhance worker productivity and Isabella Bird's spirit photography of alternate history China. 

Along the way, Steampunk and Nineteenth-Century Digital Humanities considers steampunk as a public form of digital humanities scholarship and activism, examining projects like Kinetic Steam Works's reconstruction of Henri Giffard's 1852 steam-powered airship, Jake von Slatt's use of James Wimshurst's 1880 designs to create an electric influence machine, and the queer steampunk activism of fans appearing at conventions around the globe. Steampunk as a digital humanities practice of repurposing reacts to the growing sense of multiple non-human temporalities mediating our human histories: microtemporal electricities flowing through our computer circuits, mechanical oscillations marking our work days, geological stratifications and cosmic drifts extending time into the millions and billions of years. Excavating the entangled, anachronistic layers of steampunk practice from video games like Bioshock Infinite to marine trash floating off the shore of Los Angeles and repurposed by media artist Claudio Garzón into steampunk submarines, Steampunk and Nineteenth-Century Digital Humanities uncovers the various technological temporalities and multicultural retrofutures illuminating many alternate histories of the digital humanities. 

More books from Taylor and Francis

Cover of the book Gendering Human Security in Afghanistan by Roger Whitson
Cover of the book Conservation of Building and Decorative Stone by Roger Whitson
Cover of the book Come Day, Go Day, God Send Sunday by Roger Whitson
Cover of the book Arenas of Power by Roger Whitson
Cover of the book Beyond the Black Atlantic by Roger Whitson
Cover of the book Prosodic Morphology in Mandarin Chinese by Roger Whitson
Cover of the book Homosexuality by Roger Whitson
Cover of the book The Psychoanalytic Vision by Roger Whitson
Cover of the book Translation and Relevance by Roger Whitson
Cover of the book A Trip Too Far by Roger Whitson
Cover of the book Sustainable Building Design by Roger Whitson
Cover of the book The World Bank and Social Transformation in International Politics by Roger Whitson
Cover of the book Branding Television by Roger Whitson
Cover of the book Governance Reform in Africa by Roger Whitson
Cover of the book Risky Business: PAC Decision Making and Strategy by Roger Whitson
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy