Gender Divide and the Computer Game Industry

Nonfiction, Entertainment, Games, Video & Electronic, Social & Cultural Studies, Social Science, Gender Studies
Cover of the book Gender Divide and the Computer Game Industry by Julie Prescott, Jan Bogg, IGI Global
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Author: Julie Prescott, Jan Bogg ISBN: 9781466645370
Publisher: IGI Global Publication: September 30, 2013
Imprint: Information Science Reference Language: English
Author: Julie Prescott, Jan Bogg
ISBN: 9781466645370
Publisher: IGI Global
Publication: September 30, 2013
Imprint: Information Science Reference
Language: English
While women maintain an increased visibility in the games culture, the issues involving gender in computing gaming is still relevant; and it is evident that the industry could benefit from the involvement of women in all aspects from consumer to developer. Gender Divide and the Computer Game Industry takes a look at the games industry from a gendered perspective and highlights the variety of ways in which women remain underrepresented in this industry. This reference source provides a comprehensive overview on the issue of gender, computer games, and the ICT sector. It supplies students and academics in numerous disciplines with the concerns of the computer games industry, male dominated occupations, and the complexity of gender in the workforce.
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
While women maintain an increased visibility in the games culture, the issues involving gender in computing gaming is still relevant; and it is evident that the industry could benefit from the involvement of women in all aspects from consumer to developer. Gender Divide and the Computer Game Industry takes a look at the games industry from a gendered perspective and highlights the variety of ways in which women remain underrepresented in this industry. This reference source provides a comprehensive overview on the issue of gender, computer games, and the ICT sector. It supplies students and academics in numerous disciplines with the concerns of the computer games industry, male dominated occupations, and the complexity of gender in the workforce.

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