Gender Divide and the Computer Game Industry

Nonfiction, Entertainment, Games, Video & Electronic, Social & Cultural Studies, Social Science, Gender Studies
Big bigCover of Gender Divide and the Computer Game Industry

More books from IGI Global

bigCover of the book Emerging Innovations in Agile Software Development by
bigCover of the book Web-Based and Blended Educational Tools and Innovations by
bigCover of the book Handbook of Research on Educational Technology Integration and Active Learning by
bigCover of the book Electronic Hive Minds on Social Media by
bigCover of the book Practice and Progress in Social Design and Sustainability by
bigCover of the book Handbook of Research on Higher Education in the MENA Region by
bigCover of the book Optimal Management Strategies in Small and Medium Enterprises by
bigCover of the book Advanced Methodologies and Technologies in Network Architecture, Mobile Computing, and Data Analytics by
bigCover of the book Start-Up Enterprises and Contemporary Innovation Strategies in the Global Marketplace by
bigCover of the book Stochastic Methods for Estimation and Problem Solving in Engineering by
bigCover of the book Algorithms, Methods, and Applications in Mobile Computing and Communications by
bigCover of the book Anonymous Security Systems and Applications by
bigCover of the book Emerging Perspectives on the Design, Use, and Evaluation of Mobile and Handheld Devices by
bigCover of the book Extending the Principles of Flipped Learning to Achieve Measurable Results by
bigCover of the book Recent Advancements in Airborne Radar Signal Processing by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy