Wii Innovate. How Nintendo created a New Market through the Strategic Innovation Wii

How Nintendo created a New Market through the Strategic Innovation Wii

Business & Finance, Marketing & Sales
Cover of the book Wii Innovate. How Nintendo created a New Market through the Strategic Innovation Wii by Jörg Ziesak, GRIN Publishing
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Jörg Ziesak ISBN: 9783640498031
Publisher: GRIN Publishing Publication: December 21, 2009
Imprint: GRIN Publishing Language: English
Author: Jörg Ziesak
ISBN: 9783640498031
Publisher: GRIN Publishing
Publication: December 21, 2009
Imprint: GRIN Publishing
Language: English

Bachelor Thesis from the year 2009 in the subject Business economics - Marketing, Corporate Communication, CRM, Market Research, Social Media, grade: 1,3, University of Applied Sciences Bielefeld, language: English, abstract: In the year 2009, Nintendo was placed fifth in the BusinessWeek's ranking of the world's most innovative companies. This confirms Nintendo's significant rearrangement into an innovative design powerhouse that redefined the predominant business value factors of the video game industry. However, a few years ago no analyst would have anticipated that Nintendo would develop in this direction. Until the mid-1990s, the global home video game console industry was dominated by Nintendo, a Japanese video game hardware and software manufacturer. Rivalry in this industry only marginally existed. This changed when Sony entered the market in 1994. By offering a console that was technologically superior, Sony outperformed the then-Nintendo console. Thereby new challenges arose for the Japanese company. Nintendo lost its long lasting market leadership to the new entrant. Despite several trails to recapture market leadership during the end-1990s, Nintendo was stuck in second place. Instead of regaining market share, the opposite was the case when Microsoft, a computer software giant, joined the market in 2001. Nintendo's market share slipped dramatically because they were not able to keep up the technological progress of its competitors. The former market leader fell back to the third place of the industry. Analysts of the video game entertainment industry even recommended that Nintendo withdraw completely from the highly competitive console market in order to concentrate on developing software.4 However, Nintendo refused to surrender, but they were in biggest need to recover market share. Nintendo had a very different approach to strategy than Sony or Microsoft. Instead of competing for core gamers, Nintendo tried to expand the market and to win new customers. For Satoru Iwata, the president of Nintendo, the industry had been following a wrong path by only concentrating on core gamers, because the number of overall users was getting smaller and decreased its spending patterns. 'You must know when not to follow the traditional way of thinking', Iwata argued. 'For some time, we have believed the game industry is ready for disruption. Not just from Nintendo, but from all game developers. It is what we all need to expand our audience. It is what we all need to expand our imaginations.' Their new strategy was called 'Blue Ocean Strategy'.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Bachelor Thesis from the year 2009 in the subject Business economics - Marketing, Corporate Communication, CRM, Market Research, Social Media, grade: 1,3, University of Applied Sciences Bielefeld, language: English, abstract: In the year 2009, Nintendo was placed fifth in the BusinessWeek's ranking of the world's most innovative companies. This confirms Nintendo's significant rearrangement into an innovative design powerhouse that redefined the predominant business value factors of the video game industry. However, a few years ago no analyst would have anticipated that Nintendo would develop in this direction. Until the mid-1990s, the global home video game console industry was dominated by Nintendo, a Japanese video game hardware and software manufacturer. Rivalry in this industry only marginally existed. This changed when Sony entered the market in 1994. By offering a console that was technologically superior, Sony outperformed the then-Nintendo console. Thereby new challenges arose for the Japanese company. Nintendo lost its long lasting market leadership to the new entrant. Despite several trails to recapture market leadership during the end-1990s, Nintendo was stuck in second place. Instead of regaining market share, the opposite was the case when Microsoft, a computer software giant, joined the market in 2001. Nintendo's market share slipped dramatically because they were not able to keep up the technological progress of its competitors. The former market leader fell back to the third place of the industry. Analysts of the video game entertainment industry even recommended that Nintendo withdraw completely from the highly competitive console market in order to concentrate on developing software.4 However, Nintendo refused to surrender, but they were in biggest need to recover market share. Nintendo had a very different approach to strategy than Sony or Microsoft. Instead of competing for core gamers, Nintendo tried to expand the market and to win new customers. For Satoru Iwata, the president of Nintendo, the industry had been following a wrong path by only concentrating on core gamers, because the number of overall users was getting smaller and decreased its spending patterns. 'You must know when not to follow the traditional way of thinking', Iwata argued. 'For some time, we have believed the game industry is ready for disruption. Not just from Nintendo, but from all game developers. It is what we all need to expand our audience. It is what we all need to expand our imaginations.' Their new strategy was called 'Blue Ocean Strategy'.

More books from GRIN Publishing

Cover of the book Food Business and the Global Water Challenge by Jörg Ziesak
Cover of the book 'Identity Culture' and 'Cultural Identity' in a Postmodern World by Jörg Ziesak
Cover of the book Turkish immigrants in Germany and their cultural conflicts by Jörg Ziesak
Cover of the book Impact of overoptimism and overconfidence on economic behavior: Literature review, measurement methods and empirical evidence by Jörg Ziesak
Cover of the book Interpreting the Terror - Circumstance or ideology? by Jörg Ziesak
Cover of the book Black Boy: A character analysis of Richard Wright by Jörg Ziesak
Cover of the book Why is focusing on women so important in addressing issues of poverty and development for poor nations? Why did the various development organizations neglect to do this for so long? by Jörg Ziesak
Cover of the book Advertising in Poland and Germany - A Comparison by Jörg Ziesak
Cover of the book Ein konzeptionelles Kurzprogramm zur Primärprävention by Jörg Ziesak
Cover of the book 'Trading Organs against Passports' - The Search for Identity in Dirty Pretty Things (2002) by Jörg Ziesak
Cover of the book Private Equity in Germany by Jörg Ziesak
Cover of the book Guilt and Forgiveness by Jörg Ziesak
Cover of the book Corporate governance based on business reporting in accordance with IAS/IFRS accounting by Jörg Ziesak
Cover of the book E-Business Evolution by Jörg Ziesak
Cover of the book Welsh - A vanishing language through English loans by Jörg Ziesak
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy