Tailor Made Video Games

Nonfiction, Entertainment, Games
Cover of the book Tailor Made Video Games by Eric Eliason, BookBaby
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Eric Eliason ISBN: 9781543970975
Publisher: BookBaby Publication: April 26, 2019
Imprint: BookBaby Language: English
Author: Eric Eliason
ISBN: 9781543970975
Publisher: BookBaby
Publication: April 26, 2019
Imprint: BookBaby
Language: English

The purpose of this book is to show how someone could specify a video game more or less and have the computer create the rest. The video game will not cover humans. The video game factors are map, motion, appearance and related, lighting, attributes, abilities, inventory, intelligence of objects, pausing and saving, complexity and difficulty. The user can specify several properties of these, by default, by difficulty and value, by linking them to each other, and with complicated formulas if somehow the regular ones aren't enough. They will specify the data in chunks for what doesn't default. Helpful tips for how the computer could work are given. We cover about 99.99% of generic copies of board and video games herein. While it is hoped that I have covered virtually all video games and specified the general ways to divide them, it is possible that I made glaring omissions to game specifications. If these are discovered, they can be inserted by future readers/users or in new publications. We do this in 0-D to 3-D and beyond. The Table of Contents is duplicate.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

The purpose of this book is to show how someone could specify a video game more or less and have the computer create the rest. The video game will not cover humans. The video game factors are map, motion, appearance and related, lighting, attributes, abilities, inventory, intelligence of objects, pausing and saving, complexity and difficulty. The user can specify several properties of these, by default, by difficulty and value, by linking them to each other, and with complicated formulas if somehow the regular ones aren't enough. They will specify the data in chunks for what doesn't default. Helpful tips for how the computer could work are given. We cover about 99.99% of generic copies of board and video games herein. While it is hoped that I have covered virtually all video games and specified the general ways to divide them, it is possible that I made glaring omissions to game specifications. If these are discovered, they can be inserted by future readers/users or in new publications. We do this in 0-D to 3-D and beyond. The Table of Contents is duplicate.

More books from BookBaby

Cover of the book There Is Sunshine After the Rain by Eric Eliason
Cover of the book C.R.A.F.T.I.N.G. a New Job Search by Eric Eliason
Cover of the book Karmic Chains Unbroken by Eric Eliason
Cover of the book On the Sociology of Islam by Eric Eliason
Cover of the book Monergy by Eric Eliason
Cover of the book The Break-Up Bible 2: The Path Forward by Eric Eliason
Cover of the book You May Quote Me by Eric Eliason
Cover of the book Titanic - The Most Complete Story Ever Told by Eric Eliason
Cover of the book Sleepy Land by Eric Eliason
Cover of the book Crushing Dyslexia by Eric Eliason
Cover of the book Messages by Eric Eliason
Cover of the book Pardon Me...Is That The Chattanooga Choo-Choo? by Eric Eliason
Cover of the book Somebody's Sleeping in the Wrong Bed by Eric Eliason
Cover of the book Finding Kir Royo by Eric Eliason
Cover of the book Six Weeks from Tuesday by Eric Eliason
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy