So, You Want to Be a Comic Book Artist?

The Ultimate Guide on How to Break Into Comics!

Kids, Creative Kids, Art, Cartooning, Beautiful and Interesting, Visual Arts, Comics, Graphic Novels & Manga
Cover of the book So, You Want to Be a Comic Book Artist? by Philip Amara, Aladdin/Beyond Words
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Author: Philip Amara ISBN: 9781442457171
Publisher: Aladdin/Beyond Words Publication: September 4, 2012
Imprint: Aladdin/Beyond Words Language: English
Author: Philip Amara
ISBN: 9781442457171
Publisher: Aladdin/Beyond Words
Publication: September 4, 2012
Imprint: Aladdin/Beyond Words
Language: English

Find success as a comic book artist with this step-by-step guide to creating, publishing, and marketing your very own comics.

The secrets to comic book creation are at your fingertips! This comprehensive guide details the steps to becoming a hit comic book maker—from creating compelling characters and illustrations to getting published and marketing a finished product—and is full of insights from world-famous artists from such companies as DC, Marvel, and Dark Horse. In addition to highlighting tips from seasoned pros, inspiring success stories from young artists are sprinkled throughout along with a resource list of potential publishers to help you hit the ground running.
So, You Want to Be a Comic Book Artist? also features in-depth chapters on adapting a storyline for video games and movies, using social media to promote a finished product, and self-publishing your own comic. Whether you’re just starting out or have been drawing comics for years, this book will get you where you want to go.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Find success as a comic book artist with this step-by-step guide to creating, publishing, and marketing your very own comics.

The secrets to comic book creation are at your fingertips! This comprehensive guide details the steps to becoming a hit comic book maker—from creating compelling characters and illustrations to getting published and marketing a finished product—and is full of insights from world-famous artists from such companies as DC, Marvel, and Dark Horse. In addition to highlighting tips from seasoned pros, inspiring success stories from young artists are sprinkled throughout along with a resource list of potential publishers to help you hit the ground running.
So, You Want to Be a Comic Book Artist? also features in-depth chapters on adapting a storyline for video games and movies, using social media to promote a finished product, and self-publishing your own comic. Whether you’re just starting out or have been drawing comics for years, this book will get you where you want to go.

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