Situational Game Design

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics
Cover of the book Situational Game Design by Brian Upton, CRC Press
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Brian Upton ISBN: 9781315398006
Publisher: CRC Press Publication: October 31, 2017
Imprint: A K Peters/CRC Press Language: English
Author: Brian Upton
ISBN: 9781315398006
Publisher: CRC Press
Publication: October 31, 2017
Imprint: A K Peters/CRC Press
Language: English

Situational Design lays out a new methodology for designing and critiquing videogames. While most game design books focus on games as formal systems, Situational Design concentrates squarely on player experience. It looks at how playfulness is not a property of a game considered in isolation, but rather the result of the intersection of a game with an appropriate player. Starting from simple concepts, the book advances step-by-step to build up a set of practical tools for designing player-centric playful situations. While these tools provide a fresh perspective on familiar design challenges as well as those overlooked by more transactional design paradigms.

 

 

Key Features

Introduces a new methodology of game design that concentrates on moment-to-moment player experience

Provides practical design heuristics for designing playful situations in all types of games

Offers groundbreaking techniques for designing non-interactive play spaces

Teaches designers how to create games that function as performances

Provides a roadmap for the evolution of games as an art form.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Situational Design lays out a new methodology for designing and critiquing videogames. While most game design books focus on games as formal systems, Situational Design concentrates squarely on player experience. It looks at how playfulness is not a property of a game considered in isolation, but rather the result of the intersection of a game with an appropriate player. Starting from simple concepts, the book advances step-by-step to build up a set of practical tools for designing player-centric playful situations. While these tools provide a fresh perspective on familiar design challenges as well as those overlooked by more transactional design paradigms.

 

 

Key Features

Introduces a new methodology of game design that concentrates on moment-to-moment player experience

Provides practical design heuristics for designing playful situations in all types of games

Offers groundbreaking techniques for designing non-interactive play spaces

Teaches designers how to create games that function as performances

Provides a roadmap for the evolution of games as an art form.

More books from CRC Press

Cover of the book An Introduction to Multicomplex Spaces and Functions by Brian Upton
Cover of the book Creep and Long-Term Strength of Metals by Brian Upton
Cover of the book Measurement, Instrumentation, and Sensors Handbook by Brian Upton
Cover of the book Compressive Sensing of Earth Observations by Brian Upton
Cover of the book Engineering Technologies by Brian Upton
Cover of the book Communication and Computing Systems by Brian Upton
Cover of the book Frame-By-Frame Stop Motion by Brian Upton
Cover of the book Integrated Teams in Primary Care by Brian Upton
Cover of the book Permeability and Stability of Lipid Bilayers by Brian Upton
Cover of the book Pathology Of Aging Rats by Brian Upton
Cover of the book Twice the First by Brian Upton
Cover of the book Strata Title Property Rights by Brian Upton
Cover of the book Superoxide Ion: Volume II (1991) by Brian Upton
Cover of the book Autonomous Mobile Robots by Brian Upton
Cover of the book Microscale Testing in Aquatic Toxicology by Brian Upton
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy