Players Making Decisions

Game Design Essentials and the Art of Understanding Your Players

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics
Cover of the book Players Making Decisions by Zack Hiwiller, Pearson Education
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Zack Hiwiller ISBN: 9780134394640
Publisher: Pearson Education Publication: December 9, 2015
Imprint: New Riders Language: English
Author: Zack Hiwiller
ISBN: 9780134394640
Publisher: Pearson Education
Publication: December 9, 2015
Imprint: New Riders
Language: English

Game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in the fields of art and design, computer programming, psychology, economics, composition, education, mythology—and the list goes on. How do you distill a vast universe down to a few salient points?

Players Making Decisions brings together the wide range of topics that are most often taught in modern game design courses and focuses on the core concepts that will be useful for students for years to come. A common theme to many of these concepts is the art and craft of creating games in which players are engaged by making meaningful decisions. It is the decision to move right or left, to pass versus shoot, or to develop one’s own strategy that makes the game enjoyable to the player. As a game designer, you are never entirely certain of who your audience will be, but you can enter their world and offer a state of focus and concentration on a task that is intrinsically rewarding.

This detailed and easy-to-follow guide to game design is for both digital and analog game designers alike and some of its features include:

  • A clear introduction to the discipline of game design, how game development teams work, and the game development process
  • Full details on prototyping and playtesting, from paper prototypes to intellectual property protection issues
  • A detailed discussion of cognitive biases and human decision making as it pertains to games
  • Thorough coverage of key game elements, with practical discussions of game mechanics, dynamics, and aesthetics
  • Practical coverage of using simulation tools to decode the magic of game balance
  • A full section on the game design business, and how to create a sustainable lifestyle within it
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in the fields of art and design, computer programming, psychology, economics, composition, education, mythology—and the list goes on. How do you distill a vast universe down to a few salient points?

Players Making Decisions brings together the wide range of topics that are most often taught in modern game design courses and focuses on the core concepts that will be useful for students for years to come. A common theme to many of these concepts is the art and craft of creating games in which players are engaged by making meaningful decisions. It is the decision to move right or left, to pass versus shoot, or to develop one’s own strategy that makes the game enjoyable to the player. As a game designer, you are never entirely certain of who your audience will be, but you can enter their world and offer a state of focus and concentration on a task that is intrinsically rewarding.

This detailed and easy-to-follow guide to game design is for both digital and analog game designers alike and some of its features include:

More books from Pearson Education

Cover of the book Photoshop for Lightroom Users by Zack Hiwiller
Cover of the book Designing the Conversation by Zack Hiwiller
Cover of the book Microsoft Access 2010 VBA Programming Inside Out by Zack Hiwiller
Cover of the book Microsoft System Center Building a Virtualized Network Solution by Zack Hiwiller
Cover of the book Sams Teach Yourself Visual C# 2010 in 24 Hours: Complete Starter Kit by Zack Hiwiller
Cover of the book Microsoft Windows Vista by Zack Hiwiller
Cover of the book Radio Propagation for Modern Wireless Systems by Zack Hiwiller
Cover of the book Easy Microsoft Excel 2010 by Zack Hiwiller
Cover of the book Adobe Premiere Pro CC Classroom in a Book (2018 release) by Zack Hiwiller
Cover of the book Pride and Prejudice: York Notes for GCSE by Zack Hiwiller
Cover of the book Adventures in Experience Design by Zack Hiwiller
Cover of the book IT Architectures and Middleware: Strategies for Building Large, Integrated Systems by Zack Hiwiller
Cover of the book Apple Pro Training Series by Zack Hiwiller
Cover of the book Crapshoot Investing by Zack Hiwiller
Cover of the book Core HTML5 Canvas by Zack Hiwiller
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy