Physics for Animators

Nonfiction, Home & Garden, Crafts & Hobbies, Art Technique, Art & Architecture, General Art
Cover of the book Physics for Animators by Michele Bousquet, CRC Press
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Michele Bousquet ISBN: 9781135016531
Publisher: CRC Press Publication: December 7, 2015
Imprint: CRC Press Language: English
Author: Michele Bousquet
ISBN: 9781135016531
Publisher: CRC Press
Publication: December 7, 2015
Imprint: CRC Press
Language: English

Achieving believable motion in animation requires an understanding of physics that most of us missed out on in art school. Although animators often break the laws of physics for comedic or dramatic effect, you need to know which laws you’re breaking in order to make it work. And while large studios might be able to spend a lot of time and money testing different approaches or hiring a physics consultant, smaller studios and independent animators have no such luxury. This book takes the mystery out of physics tasks like character motion, light and shadow placement, explosions, ocean movement, and outer space scenes, making it easy to apply realistic physics to your work.

  • Physics concepts are explained in animator’s terms, relating concepts specifically to animation movement and appearance.
  • Complex mathematical concepts are broken down into clear steps you can follow to solve animation problems quickly and effectively.
  • Bonus companion website at www.physicsforanimators.com offers additional resources, including examples in movies and games, links to resources, and tips on using physics in your work.

Uniting theory and practice, author Michele Bousquet teaches animators how to swiftly and efficiently create scientifically accurate scenes and fix problem spots, and how and when to break the laws of physics. Ideal for everything from classical 2D animation to advanced CG special effects, this book provides animators with solutions that are simple, quick, and powerful.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Achieving believable motion in animation requires an understanding of physics that most of us missed out on in art school. Although animators often break the laws of physics for comedic or dramatic effect, you need to know which laws you’re breaking in order to make it work. And while large studios might be able to spend a lot of time and money testing different approaches or hiring a physics consultant, smaller studios and independent animators have no such luxury. This book takes the mystery out of physics tasks like character motion, light and shadow placement, explosions, ocean movement, and outer space scenes, making it easy to apply realistic physics to your work.

Uniting theory and practice, author Michele Bousquet teaches animators how to swiftly and efficiently create scientifically accurate scenes and fix problem spots, and how and when to break the laws of physics. Ideal for everything from classical 2D animation to advanced CG special effects, this book provides animators with solutions that are simple, quick, and powerful.

More books from CRC Press

Cover of the book Respiratory Medicine by Michele Bousquet
Cover of the book Introduction to Bed, Bank and Shore Protection by Michele Bousquet
Cover of the book Language and Clinical Communication by Michele Bousquet
Cover of the book Handbook of Analytic Operator Theory by Michele Bousquet
Cover of the book Construction Materials by Michele Bousquet
Cover of the book Shallow Foundations and Soil Constitutive Laws by Michele Bousquet
Cover of the book Neurology by Michele Bousquet
Cover of the book Bio-based Wood Adhesives by Michele Bousquet
Cover of the book RF and Microwave Semiconductor Device Handbook by Michele Bousquet
Cover of the book Ethics and Governance in Project Management by Michele Bousquet
Cover of the book Semantic Multimedia Analysis and Processing by Michele Bousquet
Cover of the book Property Development by Michele Bousquet
Cover of the book Creating Games with Unity and Maya by Michele Bousquet
Cover of the book A First Graduate Course in Abstract Algebra by Michele Bousquet
Cover of the book Inspecting and Diagnosing Disrepair by Michele Bousquet
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy