Music Video Games

Performance, Politics, and Play

Nonfiction, Entertainment, Games, Video & Electronic, Computers, Entertainment & Games, Video & Electronic Games, Music
Cover of the book Music Video Games by , Bloomsbury Publishing
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9781501308505
Publisher: Bloomsbury Publishing Publication: July 28, 2016
Imprint: Bloomsbury Academic Language: English
Author:
ISBN: 9781501308505
Publisher: Bloomsbury Publishing
Publication: July 28, 2016
Imprint: Bloomsbury Academic
Language: English

Music Video Games takes a look (and listen) at the popular genre of music games – video games in which music is at the forefront of player interaction and gameplay. With chapters on a wide variety of music games, ranging from well-known console games such as Guitar Hero and Rock Band to new, emerging games for smartphones and tablets, scholars from diverse disciplines and backgrounds discuss the history, development, and cultural impact of music games.

Each chapter investigates important themes surrounding the ways in which we play music and play with music in video games. Starting with the precursors to music games - including Simon, the hand-held electronic music game from the 1980s, Michael Austin's collection goes on to discuss issues in musicianship and performance, authenticity and "selling out,†? and composing, creating, and learning music with video games. Including a glossary and detailed indices, Austin and his team shine a much needed light on the often overlooked subject of music video games.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Music Video Games takes a look (and listen) at the popular genre of music games – video games in which music is at the forefront of player interaction and gameplay. With chapters on a wide variety of music games, ranging from well-known console games such as Guitar Hero and Rock Band to new, emerging games for smartphones and tablets, scholars from diverse disciplines and backgrounds discuss the history, development, and cultural impact of music games.

Each chapter investigates important themes surrounding the ways in which we play music and play with music in video games. Starting with the precursors to music games - including Simon, the hand-held electronic music game from the 1980s, Michael Austin's collection goes on to discuss issues in musicianship and performance, authenticity and "selling out,†? and composing, creating, and learning music with video games. Including a glossary and detailed indices, Austin and his team shine a much needed light on the often overlooked subject of music video games.

More books from Bloomsbury Publishing

Cover of the book German Combat Equipments 1939–45 by
Cover of the book Daniels Plays: 2 by
Cover of the book Contextualizing Gender in Early Christian Discourse by
Cover of the book The History of All Saints’ Tudeley by
Cover of the book The Führer’s Headquarters by
Cover of the book Point Pleasant 1774 by
Cover of the book Fundamental Rights in the EU by
Cover of the book The Phantom Coach by
Cover of the book Dark Energy by
Cover of the book Commun(icat)ing Bodies by
Cover of the book On Ethics, Politics and Psychology in the Twenty-First Century by
Cover of the book Wild Honey by
Cover of the book Criminological and Legal Consequences of Climate Change by
Cover of the book Dazzling Stranger by
Cover of the book The British Dentist by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy