Mondo Nano

Fun and Games in the World of Digital Matter

Nonfiction, Entertainment, Games, Video & Electronic, Computers, Entertainment & Games, Video & Electronic Games
Cover of the book Mondo Nano by Colin Milburn, Duke University Press
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Colin Milburn ISBN: 9780822376330
Publisher: Duke University Press Publication: April 24, 2015
Imprint: Duke University Press Books Language: English
Author: Colin Milburn
ISBN: 9780822376330
Publisher: Duke University Press
Publication: April 24, 2015
Imprint: Duke University Press Books
Language: English

In Mondo Nano Colin Milburn takes his readers on a playful expedition through the emerging landscape of nanotechnology, offering a light-hearted yet critical account of our high-tech world of fun and games. This expedition ventures into discussions of the first nanocars, the popular video games Second Life, Crysis, and BioShock, international nanosoccer tournaments, and utopian nano cities. Along the way, Milburn shows how the methods, dispositions, and goals of nanotechnology research converge with video game culture. With an emphasis on play, scientists and gamers alike are building a new world atom by atom, transforming scientific speculations and video game fantasies into reality. Milburn suggests that the closing of the gap between bits and atoms entices scientists, geeks, and gamers to dream of a completely programmable future. Welcome to the wild world of Mondo Nano.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

In Mondo Nano Colin Milburn takes his readers on a playful expedition through the emerging landscape of nanotechnology, offering a light-hearted yet critical account of our high-tech world of fun and games. This expedition ventures into discussions of the first nanocars, the popular video games Second Life, Crysis, and BioShock, international nanosoccer tournaments, and utopian nano cities. Along the way, Milburn shows how the methods, dispositions, and goals of nanotechnology research converge with video game culture. With an emphasis on play, scientists and gamers alike are building a new world atom by atom, transforming scientific speculations and video game fantasies into reality. Milburn suggests that the closing of the gap between bits and atoms entices scientists, geeks, and gamers to dream of a completely programmable future. Welcome to the wild world of Mondo Nano.

More books from Duke University Press

Cover of the book The Republic of Therapy by Colin Milburn
Cover of the book Post-Fascist Fantasies by Colin Milburn
Cover of the book The Transparent Traveler by Colin Milburn
Cover of the book Diaspora's Homeland by Colin Milburn
Cover of the book Recycled Stars by Colin Milburn
Cover of the book The Un-Americans by Colin Milburn
Cover of the book Theology and the Political by Colin Milburn
Cover of the book Freedom without Permission by Colin Milburn
Cover of the book On Henry James by Colin Milburn
Cover of the book Listening for Africa by Colin Milburn
Cover of the book Salsa Crossings by Colin Milburn
Cover of the book Listen Again by Colin Milburn
Cover of the book A Foreign Policy in Transition by Colin Milburn
Cover of the book The Selling Sound by Colin Milburn
Cover of the book Militarized Modernity and Gendered Citizenship in South Korea by Colin Milburn
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy