Marmalade Mobile Game Development Essentials

Nonfiction, Computers, Advanced Computing, Information Technology
Cover of the book Marmalade Mobile Game Development Essentials by Sean Scaplehorn, Packt Publishing
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Sean Scaplehorn ISBN: 9781849693370
Publisher: Packt Publishing Publication: November 23, 2012
Imprint: Packt Publishing Language: English
Author: Sean Scaplehorn
ISBN: 9781849693370
Publisher: Packt Publishing
Publication: November 23, 2012
Imprint: Packt Publishing
Language: English
A practical tutorial that's easy to follow with lots of tips, examples and diagrams, including a full game project that grows with each chapter. This book targets Professional and Indie game developers who want to develop games quickly and easily to run across a huge range of smartphones and tablets. You are expected to have some experience writing games using C++ on other platforms. Its aim is to show how to take your existing skills and apply them to writing games for mobile devices (including iOS and Android) by explaining the use of the Marmalade SDK. Familiarity with games and 3D graphics programming would be helpful. No knowledge of specific mobile SDKs such as iOS or Android is required.
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
A practical tutorial that's easy to follow with lots of tips, examples and diagrams, including a full game project that grows with each chapter. This book targets Professional and Indie game developers who want to develop games quickly and easily to run across a huge range of smartphones and tablets. You are expected to have some experience writing games using C++ on other platforms. Its aim is to show how to take your existing skills and apply them to writing games for mobile devices (including iOS and Android) by explaining the use of the Marmalade SDK. Familiarity with games and 3D graphics programming would be helpful. No knowledge of specific mobile SDKs such as iOS or Android is required.

More books from Packt Publishing

Cover of the book C++ High Performance by Sean Scaplehorn
Cover of the book C++17 STL Cookbook by Sean Scaplehorn
Cover of the book Blender 2.5 Materials and Textures Cookbook by Sean Scaplehorn
Cover of the book Storm Real-time Processing Cookbook by Sean Scaplehorn
Cover of the book Instant Firebug Starter by Sean Scaplehorn
Cover of the book Moodle Course Conversion: Beginner's Guide by Sean Scaplehorn
Cover of the book Learning Apex Programming by Sean Scaplehorn
Cover of the book SketchBook Pro Digital Painting Essentials by Sean Scaplehorn
Cover of the book BlackBerry Java Application Development by Sean Scaplehorn
Cover of the book Joomla! Social Networking with JomSocial by Sean Scaplehorn
Cover of the book Alfresco Share by Sean Scaplehorn
Cover of the book Mastering Microsoft Dynamics 365 Business Central by Sean Scaplehorn
Cover of the book Bayesian Analysis with Python by Sean Scaplehorn
Cover of the book Instant Google Compute Engine by Sean Scaplehorn
Cover of the book Scala Microservices by Sean Scaplehorn
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy