Learning C# by Developing Games with Unity 3D Beginner's Guide

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics, Programming, Programming Languages, General Computing
Cover of the book Learning C# by Developing Games with Unity 3D Beginner's Guide by Terry Norton, Packt Publishing
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Author: Terry Norton ISBN: 9781849696593
Publisher: Packt Publishing Publication: September 25, 2013
Imprint: Packt Publishing Language: English
Author: Terry Norton
ISBN: 9781849696593
Publisher: Packt Publishing
Publication: September 25, 2013
Imprint: Packt Publishing
Language: English
This book uses the learning-by-example approach. It takes simple examples from games to introduce all the main concepts of programming in an easy-to-digest and immediately recognizable way.This book is for the total beginner to any type of programming, focusing on the writing of C# code and scripts only. There are many parts that make up the Unity game engine. It is assumed that the reader already knows their way around Unity's user interface. The code editor used in this book is the MonoDevelop editor supplied by Unity.
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
This book uses the learning-by-example approach. It takes simple examples from games to introduce all the main concepts of programming in an easy-to-digest and immediately recognizable way.This book is for the total beginner to any type of programming, focusing on the writing of C# code and scripts only. There are many parts that make up the Unity game engine. It is assumed that the reader already knows their way around Unity's user interface. The code editor used in this book is the MonoDevelop editor supplied by Unity.

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