Introducing Starling

Nonfiction, Computers, Programming
Cover of the book Introducing Starling by Thibault Imbert, O'Reilly Media
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Thibault Imbert ISBN: 9781449320874
Publisher: O'Reilly Media Publication: January 12, 2012
Imprint: O'Reilly Media Language: English
Author: Thibault Imbert
ISBN: 9781449320874
Publisher: O'Reilly Media
Publication: January 12, 2012
Imprint: O'Reilly Media
Language: English

Starling is an ActionScript 3 2D framework developed on top of the Stage3D APIs (available on desktop in Flash Player 11 and Adobe AIR 3). Starling is mainly designed for game development, but could be used for many other use cases. Starling makes it possible to write fast GPU accelerated applications without having to touch the low-level Stage3D APIs.

Most Flash developers want to be able to leverage GPU acceleration (through Stage3D) without the need to write such higher-level frameworks and dig into the low-level Stage3D APIs. Starling is completely designed after the Flash Player APIs and abstracts the complexity of Stage3D (Molehill) and allows easy and intuitive programming for everyone.

Obviously Starling is for ActionScript 3 developers, especially those involved in 2D game development; of course you will need to have a basic understanding of ActionScript 3. By its design (lightweight, flexible and simple), Starling can be used also be used for other use cases like UI programming. That said, everything is designed to be as intuitive as possible, so any Java™ or .Net™ developer will get the hang of it quickly as well.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Starling is an ActionScript 3 2D framework developed on top of the Stage3D APIs (available on desktop in Flash Player 11 and Adobe AIR 3). Starling is mainly designed for game development, but could be used for many other use cases. Starling makes it possible to write fast GPU accelerated applications without having to touch the low-level Stage3D APIs.

Most Flash developers want to be able to leverage GPU acceleration (through Stage3D) without the need to write such higher-level frameworks and dig into the low-level Stage3D APIs. Starling is completely designed after the Flash Player APIs and abstracts the complexity of Stage3D (Molehill) and allows easy and intuitive programming for everyone.

Obviously Starling is for ActionScript 3 developers, especially those involved in 2D game development; of course you will need to have a basic understanding of ActionScript 3. By its design (lightweight, flexible and simple), Starling can be used also be used for other use cases like UI programming. That said, everything is designed to be as intuitive as possible, so any Java™ or .Net™ developer will get the hang of it quickly as well.

More books from O'Reilly Media

Cover of the book Learning React Native by Thibault Imbert
Cover of the book High Performance Images by Thibault Imbert
Cover of the book Practical Zendesk Administration by Thibault Imbert
Cover of the book Supercharged JavaScript Graphics by Thibault Imbert
Cover of the book Architecting for Scale by Thibault Imbert
Cover of the book Excel 2007: The Missing Manual by Thibault Imbert
Cover of the book RESTful Web Services Cookbook by Thibault Imbert
Cover of the book Modern Java Recipes by Thibault Imbert
Cover of the book Deep Learning for the Life Sciences by Thibault Imbert
Cover of the book JavaScript: The Good Parts by Thibault Imbert
Cover of the book Terraform: Up and Running by Thibault Imbert
Cover of the book Android-Programmierung kurz & gut by Thibault Imbert
Cover of the book Advanced Rails by Thibault Imbert
Cover of the book 20 Recipes for Programming MVC 3 by Thibault Imbert
Cover of the book Cloud Foundry: The Definitive Guide by Thibault Imbert
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy