GPU Pro 360 Guide to Lighting

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics, Application Software, Computer Graphics
Cover of the book GPU Pro 360 Guide to Lighting by Wolfgang Engel, CRC Press
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Author: Wolfgang Engel ISBN: 9781351201216
Publisher: CRC Press Publication: December 7, 2018
Imprint: A K Peters/CRC Press Language: English
Author: Wolfgang Engel
ISBN: 9781351201216
Publisher: CRC Press
Publication: December 7, 2018
Imprint: A K Peters/CRC Press
Language: English

Wolfgang Engel’s GPU Pro 360 Guide to Lighting gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology on lighting. This volume is complete with 24 articles by leading programmers that describes rendering techniques of global illumination effects suited for direct rendering applications in real time. GPU Pro 360 Guide to Lighting is comprised of ready-to-use ideas and efficient procedures that can help solve many computer graphics programming challenges that may arise.

Key Features:

  • Presents tips and tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, and mobile devices

    Covers specific challenges involved in creating games on various platforms

    Explores the latest developments in the rapidly evolving field of real-time rendering

    Takes a practical approach that helps graphics programmers solve their daily challenges

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Wolfgang Engel’s GPU Pro 360 Guide to Lighting gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology on lighting. This volume is complete with 24 articles by leading programmers that describes rendering techniques of global illumination effects suited for direct rendering applications in real time. GPU Pro 360 Guide to Lighting is comprised of ready-to-use ideas and efficient procedures that can help solve many computer graphics programming challenges that may arise.

Key Features:

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