Good Video Games and Good Learning

Collected Essays on Video Games, Learning and Literacy, 2nd Edition


Cover of the book Good Video Games and Good Learning by James Paul Gee, Peter Lang
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: James Paul Gee ISBN: 9781433150234
Publisher: Peter Lang Publication: January 29, 2013
Imprint: Peter Lang Inc., International Academic Publishers Language: English
Author: James Paul Gee
ISBN: 9781433150234
Publisher: Peter Lang
Publication: January 29, 2013
Imprint: Peter Lang Inc., International Academic Publishers
Language: English

Good Video Games and Good Learning presents the most important essays by James Paul Gee devoted to the ways in which good video games create good learning. The chapters in this book argue that good games teach through well-designed problem-solving experiences. They also prove that game-based learning must involve more than software and technology and engage with the design of passionate-affinity spaces where people mentor each other’s learning and engagement. In the end, the book offers a model of collaborative, interactive, and embodied learning centered on problem solving, a model that can be enhanced by games, but which can be accomplished in many different ways with or without games.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Good Video Games and Good Learning presents the most important essays by James Paul Gee devoted to the ways in which good video games create good learning. The chapters in this book argue that good games teach through well-designed problem-solving experiences. They also prove that game-based learning must involve more than software and technology and engage with the design of passionate-affinity spaces where people mentor each other’s learning and engagement. In the end, the book offers a model of collaborative, interactive, and embodied learning centered on problem solving, a model that can be enhanced by games, but which can be accomplished in many different ways with or without games.

More books from Peter Lang

Cover of the book Language, Identity and Migration by James Paul Gee
Cover of the book Borders, Mobilities and Migrations by James Paul Gee
Cover of the book Der apokalyptische Kaiser by James Paul Gee
Cover of the book Rechtliche Probleme von PIPE-Transaktionen by James Paul Gee
Cover of the book Facing ICT Challenges in the Era of Social Media by James Paul Gee
Cover of the book Epistemic Principles by James Paul Gee
Cover of the book Azerbaijan at the Crossroads of Eurasia by James Paul Gee
Cover of the book Friedrich Theodor Vischer und Italien by James Paul Gee
Cover of the book Translating Politeness Across Englishes by James Paul Gee
Cover of the book Implementing Activation Policies by James Paul Gee
Cover of the book Bildung fuer Alle by James Paul Gee
Cover of the book Mehrfach befristete Arbeitsverhaeltnisse by James Paul Gee
Cover of the book La mirada intelectual en cuatro documentales de Luis Ospina by James Paul Gee
Cover of the book Analphabetismus und Alphabetisierung in der Arbeitswelt by James Paul Gee
Cover of the book Public Relations Strategy, Theory, and Cases by James Paul Gee
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy