Game User Experience Evaluation

Nonfiction, Computers, Advanced Computing, Programming, User Interfaces, Application Software, Computer Graphics, General Computing
Cover of the book Game User Experience Evaluation by , Springer International Publishing
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9783319159850
Publisher: Springer International Publishing Publication: June 4, 2015
Imprint: Springer Language: English
Author:
ISBN: 9783319159850
Publisher: Springer International Publishing
Publication: June 4, 2015
Imprint: Springer
Language: English

Evaluating interactive systems for their user experience (UX) is a standard approach in industry and research today. This book explores the areas of game design and development and Human Computer Interaction (HCI) as ways to understand the various contributing aspects of the overall gaming experience.

Fully updated, extended and revised this book is based upon the original publication Evaluating User Experience in Games, and provides updated methods and approaches ranging from user- orientated methods to game specific approaches. New and emerging methods and areas explored include physiologically- orientated UX evaluation, user behaviour, telemetry based methods and social play as effective evaluation techniques for gaming design and evolving user-experience.

Game User Experience Evaluation allows researchers, PhD students as well as game designers and developers to get an overview on available methods for all stages of the development life cycle.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Evaluating interactive systems for their user experience (UX) is a standard approach in industry and research today. This book explores the areas of game design and development and Human Computer Interaction (HCI) as ways to understand the various contributing aspects of the overall gaming experience.

Fully updated, extended and revised this book is based upon the original publication Evaluating User Experience in Games, and provides updated methods and approaches ranging from user- orientated methods to game specific approaches. New and emerging methods and areas explored include physiologically- orientated UX evaluation, user behaviour, telemetry based methods and social play as effective evaluation techniques for gaming design and evolving user-experience.

Game User Experience Evaluation allows researchers, PhD students as well as game designers and developers to get an overview on available methods for all stages of the development life cycle.

More books from Springer International Publishing

Cover of the book Evidence-Based Practice in Clinical Social Work by
Cover of the book Pronunciation Learning Strategies and Language Anxiety by
Cover of the book The Power of Philosophy by
Cover of the book Supply Chain Disruption Management Using Stochastic Mixed Integer Programming by
Cover of the book PET/MR Imaging: Current and Emerging Applications by
Cover of the book Entrepreneurship, Business and Economics - Vol. 2 by
Cover of the book Innovative Process Development in Metallurgical Industry by
Cover of the book A Pipelined Multi-core MIPS Machine by
Cover of the book Cancer and the LGBT Community by
Cover of the book A Novel SOFC Tri-generation System for Building Applications by
Cover of the book E-Learning and Games by
Cover of the book The Sociology of Everyday Life Peacebuilding by
Cover of the book Scientific Computing in Electrical Engineering by
Cover of the book Coleridge and the Romantic Newspaper by
Cover of the book Sustainable Development in Energy Systems by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy