Fans and Videogames

Histories, Fandom, Archives

Nonfiction, Entertainment, Games, Video & Electronic, Computers, Entertainment & Games, Video & Electronic Games, Social & Cultural Studies, Social Science
Cover of the book Fans and Videogames by , Taylor and Francis
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9781317191902
Publisher: Taylor and Francis Publication: March 3, 2017
Imprint: Routledge Language: English
Author:
ISBN: 9781317191902
Publisher: Taylor and Francis
Publication: March 3, 2017
Imprint: Routledge
Language: English

This anthology addresses videogames long history of fandom, and fans’ important role in game history and preservation. In order to better understand and theorize video games and game playing, it is necessary to study the activities of gamers themselves. Gamers are active creators in generating meaning; they are creators of media texts they share with other fans (mods, walkthroughs, machinima, etc); and they have played a central role in curating and preserving games through activities such as their collective work on: emulation, creating online archives and the forensic archaeology of code. This volume brings together essays that explore game fandom from diverse perspectives that examine the complex processes at work in the phenomenon of game fandom and its practices. Contributors aim to historicize game fandom, recognize fan contributions to game history, and critically assess the role of fans in ensuring that game culture endures through the development of archives.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

This anthology addresses videogames long history of fandom, and fans’ important role in game history and preservation. In order to better understand and theorize video games and game playing, it is necessary to study the activities of gamers themselves. Gamers are active creators in generating meaning; they are creators of media texts they share with other fans (mods, walkthroughs, machinima, etc); and they have played a central role in curating and preserving games through activities such as their collective work on: emulation, creating online archives and the forensic archaeology of code. This volume brings together essays that explore game fandom from diverse perspectives that examine the complex processes at work in the phenomenon of game fandom and its practices. Contributors aim to historicize game fandom, recognize fan contributions to game history, and critically assess the role of fans in ensuring that game culture endures through the development of archives.

More books from Taylor and Francis

Cover of the book The Executioner's Men by
Cover of the book The Fast Facilitator by
Cover of the book Manufacturing the Mathematical Child by
Cover of the book Sketches of Irish Character by
Cover of the book Royal Navy Strategy in the Far East 1919-1939 by
Cover of the book Music as Medicine by
Cover of the book Legal Treatises by
Cover of the book Philosophy of Education in the Era of Globalization by
Cover of the book Conflict and Dream by
Cover of the book Philosophy and the Social Sciences by
Cover of the book Hermeneutics for Clinicians by
Cover of the book U.S. Media and Migration by
Cover of the book Social Democracy by
Cover of the book Power and Conflict Between Doctors and Nurses by
Cover of the book The Learning Community Experience in Higher Education by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy