Digital Creature Rigging

The Art and Science of CG Creature Setup in 3ds Max

Nonfiction, Art & Architecture, General Art
Cover of the book Digital Creature Rigging by Stewart Jones, CRC Press
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Author: Stewart Jones ISBN: 9781136146138
Publisher: CRC Press Publication: December 13, 2012
Imprint: Routledge Language: English
Author: Stewart Jones
ISBN: 9781136146138
Publisher: CRC Press
Publication: December 13, 2012
Imprint: Routledge
Language: English

Get an inside look at the creation of production-ready creature rigs for film, TV and video games. Garner strategies and techniques for creating creatures of all types, and make them ready for easy automatic use in many different types of media (transmedia): film, TV, games - one rig for all. You will move step by step from idea, to concept, and finally to completion through a proven production-pipeline. "Digital Creature Rigging" gives you the practical, hands-on approaches to rigging you need, with a theoretical look at 12 rigging principles, and plenty of tips, tricks and techniques to get you up and running quickly. This is the definitive guide to creating believe production-ready creature rigs with 3ds Max.

The companion web site has all scene files, scripts, tutorials from the book.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Get an inside look at the creation of production-ready creature rigs for film, TV and video games. Garner strategies and techniques for creating creatures of all types, and make them ready for easy automatic use in many different types of media (transmedia): film, TV, games - one rig for all. You will move step by step from idea, to concept, and finally to completion through a proven production-pipeline. "Digital Creature Rigging" gives you the practical, hands-on approaches to rigging you need, with a theoretical look at 12 rigging principles, and plenty of tips, tricks and techniques to get you up and running quickly. This is the definitive guide to creating believe production-ready creature rigs with 3ds Max.

The companion web site has all scene files, scripts, tutorials from the book.

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