Creating E-Learning Games with Unity

Nonfiction, Computers, Application Software, Multimedia, Entertainment & Games, Game Programming - Graphics
Cover of the book Creating E-Learning Games with Unity by David Horachek, Packt Publishing
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Author: David Horachek ISBN: 9781849693431
Publisher: Packt Publishing Publication: March 25, 2014
Imprint: Packt Publishing Language: English
Author: David Horachek
ISBN: 9781849693431
Publisher: Packt Publishing
Publication: March 25, 2014
Imprint: Packt Publishing
Language: English
This book is an easy-to-follow guide that incrementally develops the game framework and missions, step-by-step, with each chapter. Extensive source code is provided and explained in detail to support and explain each of the concepts in the book. This book is intended for novice game programmers with a little experience in Unity3D, who want to learn how to program eLearning games. Educators and trainers who want to use Unity in an eLearning setting will also benefit from the book. It would be helpful to have a basic understanding of the concepts such as Unity scripting and the Finite State Machine (FSM), but no prior experience in game development is required.
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
This book is an easy-to-follow guide that incrementally develops the game framework and missions, step-by-step, with each chapter. Extensive source code is provided and explained in detail to support and explain each of the concepts in the book. This book is intended for novice game programmers with a little experience in Unity3D, who want to learn how to program eLearning games. Educators and trainers who want to use Unity in an eLearning setting will also benefit from the book. It would be helpful to have a basic understanding of the concepts such as Unity scripting and the Finite State Machine (FSM), but no prior experience in game development is required.

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