Connected Gaming

What Making Video Games Can Teach Us about Learning and Literacy

Nonfiction, Reference & Language, Education & Teaching, Teaching, Computers & Technology, Entertainment, Games, Video & Electronic
Cover of the book Connected Gaming by Yasmin B. Kafai, Quinn Burke, The MIT Press
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Yasmin B. Kafai, Quinn Burke ISBN: 9780262336963
Publisher: The MIT Press Publication: December 16, 2016
Imprint: The MIT Press Language: English
Author: Yasmin B. Kafai, Quinn Burke
ISBN: 9780262336963
Publisher: The MIT Press
Publication: December 16, 2016
Imprint: The MIT Press
Language: English

How making and sharing video games offer educational benefits for coding, collaboration, and creativity.

Over the last decade, video games designed to teach academic content have multiplied. Students can learn about Newtonian physics from a game or prep for entry into the army. An emphasis on the instructionist approach to gaming, however, has overshadowed the constructionist approach, in which students learn by designing their own games themselves. In this book, Yasmin Kafai and Quinn Burke discuss the educational benefits of constructionist gaming—coding, collaboration, and creativity—and the move from “computational thinking” toward “computational participation.”

Kafai and Burke point to recent developments that support a shift to game making from game playing, including the game industry's acceptance, and even promotion, of “modding” and the growth of a DIY culture. Kafai and Burke show that student-designed games teach not only such technical skills as programming but also academic subjects. Making games also teaches collaboration, as students frequently work in teams to produce content and then share their games with in class or with others online. Yet Kafai and Burke don't advocate abandoning instructionist for constructionist approaches. Rather, they argue for a more comprehensive, inclusive idea of connected gaming in which both making and gaming play a part.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

How making and sharing video games offer educational benefits for coding, collaboration, and creativity.

Over the last decade, video games designed to teach academic content have multiplied. Students can learn about Newtonian physics from a game or prep for entry into the army. An emphasis on the instructionist approach to gaming, however, has overshadowed the constructionist approach, in which students learn by designing their own games themselves. In this book, Yasmin Kafai and Quinn Burke discuss the educational benefits of constructionist gaming—coding, collaboration, and creativity—and the move from “computational thinking” toward “computational participation.”

Kafai and Burke point to recent developments that support a shift to game making from game playing, including the game industry's acceptance, and even promotion, of “modding” and the growth of a DIY culture. Kafai and Burke show that student-designed games teach not only such technical skills as programming but also academic subjects. Making games also teaches collaboration, as students frequently work in teams to produce content and then share their games with in class or with others online. Yet Kafai and Burke don't advocate abandoning instructionist for constructionist approaches. Rather, they argue for a more comprehensive, inclusive idea of connected gaming in which both making and gaming play a part.

More books from The MIT Press

Cover of the book Philosophical Provocations by Yasmin B. Kafai, Quinn Burke
Cover of the book The New Librarianship Field Guide by Yasmin B. Kafai, Quinn Burke
Cover of the book The Boundaries of Babel by Yasmin B. Kafai, Quinn Burke
Cover of the book Robot Sex by Yasmin B. Kafai, Quinn Burke
Cover of the book Bark by Yasmin B. Kafai, Quinn Burke
Cover of the book Central Banking in Theory and Practice by Yasmin B. Kafai, Quinn Burke
Cover of the book The Techno-Human Condition by Yasmin B. Kafai, Quinn Burke
Cover of the book What's Left of Human Nature? by Yasmin B. Kafai, Quinn Burke
Cover of the book Radical, Religious, and Violent by Yasmin B. Kafai, Quinn Burke
Cover of the book Becoming Human by Yasmin B. Kafai, Quinn Burke
Cover of the book Common Sense, the Turing Test, and the Quest for Real AI by Yasmin B. Kafai, Quinn Burke
Cover of the book Listening in the Field by Yasmin B. Kafai, Quinn Burke
Cover of the book Evolution or Revolution? by Yasmin B. Kafai, Quinn Burke
Cover of the book Human Subjects Research Regulation by Yasmin B. Kafai, Quinn Burke
Cover of the book Numbered Lives by Yasmin B. Kafai, Quinn Burke
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy