Collecting Gadgets & Games from the 1950s–90s

Nonfiction, Home & Garden, Antiques & Collectibles, Toys
Cover of the book Collecting Gadgets & Games from the 1950s–90s by Daniel Blythe, Pen & Sword Books
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Author: Daniel Blythe ISBN: 9781781599662
Publisher: Pen & Sword Books Publication: December 13, 2011
Imprint: Remember When Language: English
Author: Daniel Blythe
ISBN: 9781781599662
Publisher: Pen & Sword Books
Publication: December 13, 2011
Imprint: Remember When
Language: English

A nostalgic celebration of collectible treasures through the decades.
 
Daniel Blythe takes a trip down memory lane with his first book for Remember When, focusing on toys, games, and gadgets from our youth; from Simon to the ZX Spectrum, from the Walkman to the boom box, from the Batmobile to James Bond’s Aston Martin and the TARDIS. From gadgets everyone had to those they desired to own, this is the book on big boys’ toys and their value.
 
Whilst firms such as Sony focus on toys of the future, the latest Playstations and XBoxes, the author looks at the forgotten gadgets, the early MP3 players and radio sets and shows how to turn them into ready-money or future collectibles. He also reveals what makes a future collectible and discovers which action heroes are better than others when it comes to the collectibles world.
 

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

A nostalgic celebration of collectible treasures through the decades.
 
Daniel Blythe takes a trip down memory lane with his first book for Remember When, focusing on toys, games, and gadgets from our youth; from Simon to the ZX Spectrum, from the Walkman to the boom box, from the Batmobile to James Bond’s Aston Martin and the TARDIS. From gadgets everyone had to those they desired to own, this is the book on big boys’ toys and their value.
 
Whilst firms such as Sony focus on toys of the future, the latest Playstations and XBoxes, the author looks at the forgotten gadgets, the early MP3 players and radio sets and shows how to turn them into ready-money or future collectibles. He also reveals what makes a future collectible and discovers which action heroes are better than others when it comes to the collectibles world.
 

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