Translation and Localisation in Video Games

Making Entertainment Software Global

Nonfiction, Entertainment, Games, Video & Electronic, Computers, Entertainment & Games, Video & Electronic Games, Reference & Language, Language Arts
Big bigCover of Translation and Localisation in Video Games

More books from Taylor and Francis

bigCover of the book Islam in Tropical Africa by
bigCover of the book Responsible Governance: A Case Study Approach by
bigCover of the book Please Allow Me to Introduce Myself: Essays on Debut Albums by
bigCover of the book Early Modern Conceptions of Property by
bigCover of the book Imperial Lineages and Legacies in the Eastern Mediterranean by
bigCover of the book Economic Crisis and Austerity in Southern Europe by
bigCover of the book Pali Buddhist Texts by
bigCover of the book Doing Digital Humanities by
bigCover of the book Intercultural Communication in Japan by
bigCover of the book Julia Kristeva by
bigCover of the book Understanding the Constructions of Identities by Young New Europeans by
bigCover of the book Peaceful Intervention in Intra-State Conflicts by
bigCover of the book The Versatile Clarinet by
bigCover of the book Globalising the Climate by
bigCover of the book Social Welfare in Socialist Countries by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy