Designing Immersive Video Games Using 3DUI Technologies

Improving the Gamer's User Experience

Nonfiction, Computers, Advanced Computing, Programming, User Interfaces, Application Software, Computer Graphics, General Computing
Big bigCover of Designing Immersive Video Games Using 3DUI Technologies

More books from Springer International Publishing

bigCover of the book Science and Diplomacy by
bigCover of the book 4th International Symposium of Space Optical Instruments and Applications by
bigCover of the book Cognitive Resource Management for Heterogeneous Cellular Networks by
bigCover of the book Smart Techniques for a Smarter Planet by
bigCover of the book Coordination, Organizations, Institutions, and Norms in Agent Systems IX by
bigCover of the book ICT for Promoting Human Development and Protecting the Environment by
bigCover of the book Instructor's Manual for Strategic Marketing Cases in Emerging Markets by
bigCover of the book Virtual, Augmented and Mixed Reality by
bigCover of the book Chiral Nanophotonics by
bigCover of the book Teacher Noticing: Bridging and Broadening Perspectives, Contexts, and Frameworks by
bigCover of the book Behind the Frontiers of the Real by
bigCover of the book National Football League Strategies by
bigCover of the book Stem Cells and Cardiac Regeneration by
bigCover of the book Algorithmic Advances in Riemannian Geometry and Applications by
bigCover of the book Social Computing and Social Media by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy