Critical Gaming: Interactive History and Virtual Heritage

Nonfiction, Reference & Language, Language Arts, Library & Information Services, Computers, Entertainment & Games, Game Programming - Graphics
Big bigCover of Critical Gaming: Interactive History and Virtual Heritage

More books from Taylor and Francis

bigCover of the book Deleuze and Guattari's Anti-Oedipus by
bigCover of the book Twenty-First Century Weapons Proliferation by
bigCover of the book Human Behavior Theory and Social Work Practice by
bigCover of the book The Business of America by
bigCover of the book Urbanization in Israel by
bigCover of the book International Heritage and Historic Building Conservation by
bigCover of the book Fan Fiction and Copyright by
bigCover of the book Nuclear Weapons and Cooperative Security in the 21st Century by
bigCover of the book Form and Fabric in Landscape Architecture by
bigCover of the book Speaking with Authority by
bigCover of the book Relations of Golconda in the Early Seventeenth Century by
bigCover of the book A Winter in India by
bigCover of the book New Models of Human Resource Management in China and India by
bigCover of the book The Social Construction of Management by
bigCover of the book Entrepreneurial Financial Management by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy