Cases on the Assessment of Scenario and Game-Based Virtual Worlds in Higher Education

Nonfiction, Reference & Language, Education & Teaching, Teaching, Computers & Technology, Higher Education
Big bigCover of Cases on the Assessment of Scenario and Game-Based Virtual Worlds in Higher Education

More books from IGI Global

bigCover of the book Sustainable Health and Long-Term Care Solutions for an Aging Population by
bigCover of the book Developments in Information Security and Cybernetic Wars by
bigCover of the book Computer-Enhanced and Mobile-Assisted Language Learning by
bigCover of the book Pervasive and Ubiquitous Technology Innovations for Ambient Intelligence Environments by
bigCover of the book Semantic Web Personalization and Context Awareness by
bigCover of the book Cases on Leadership in Adult Education by
bigCover of the book Environmental Information Systems by
bigCover of the book Handbook of Research on Information Management for Effective Logistics and Supply Chains by
bigCover of the book Trends, Prospects, and Challenges in Asian E-Governance by
bigCover of the book Chaos and Complexity Theory for Management by
bigCover of the book Handbook of Research on Global Enterprise Operations and Opportunities by
bigCover of the book Brand Management in Emerging Markets by
bigCover of the book Optimizing Open and Distance Learning in Higher Education Institutions by
bigCover of the book Handbook of Research on Entrepreneurial Ecosystems and Social Dynamics in a Globalized World by
bigCover of the book Literacy Enrichment and Technology Integration in Pre-Service Teacher Education by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy