Amulet Rampant

Princes' Game, #3

Science Fiction & Fantasy, Space Opera, Science Fiction
Cover of the book Amulet Rampant by M.C.A. Hogarth, Studio MCAH
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: M.C.A. Hogarth ISBN: 9781524243326
Publisher: Studio MCAH Publication: February 1, 2016
Imprint: Language: English
Author: M.C.A. Hogarth
ISBN: 9781524243326
Publisher: Studio MCAH
Publication: February 1, 2016
Imprint:
Language: English

A Tryst Turned Training... and a Desperate Flight

In an effort to stop a war and hold the Thorn Throne, the Chatcaavan Emperor has embarked on the bloody subjugation of the rebels who are tearing the Empire apart to serve their ambitions. He has left the palace in the hands of the newly christened Queen Ransomed and encircled her with his allies.

One of them is a traitor.

All the lessons the Queen has learned—in personhood, in agency, in courage—may not be enough to equip her for the challenges before her. Nor is she the only one facing a revelation that could shatter worlds: Lisinthir Nase Galare, newly returned to the Alliance, has invited his cousin to their promised assignation, and discovered by accident a weapon that could turn the tide.

Book Three of the Princes' Game begins with a tryst and ends with a clarion call to battle. How many will answer the call? And will they see the end of the conflict unchanged?

The war is waiting.

Contains violence and (many) adult situations.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

A Tryst Turned Training... and a Desperate Flight

In an effort to stop a war and hold the Thorn Throne, the Chatcaavan Emperor has embarked on the bloody subjugation of the rebels who are tearing the Empire apart to serve their ambitions. He has left the palace in the hands of the newly christened Queen Ransomed and encircled her with his allies.

One of them is a traitor.

All the lessons the Queen has learned—in personhood, in agency, in courage—may not be enough to equip her for the challenges before her. Nor is she the only one facing a revelation that could shatter worlds: Lisinthir Nase Galare, newly returned to the Alliance, has invited his cousin to their promised assignation, and discovered by accident a weapon that could turn the tide.

Book Three of the Princes' Game begins with a tryst and ends with a clarion call to battle. How many will answer the call? And will they see the end of the conflict unchanged?

The war is waiting.

Contains violence and (many) adult situations.

More books from Science Fiction

Cover of the book There's No WiFi on the Prairie by M.C.A. Hogarth
Cover of the book Cromwell by M.C.A. Hogarth
Cover of the book Mystic Quest by M.C.A. Hogarth
Cover of the book Coming Home by M.C.A. Hogarth
Cover of the book Taken by M.C.A. Hogarth
Cover of the book The Boy Who Drew Monsters by M.C.A. Hogarth
Cover of the book Slaves of Hyperion (Star Crusades Uprising, Book 6) by M.C.A. Hogarth
Cover of the book Introduction to Mayans' Treatise on Astronomy by M.C.A. Hogarth
Cover of the book Creator: A Superhero Epic - 2nd Edition by M.C.A. Hogarth
Cover of the book Service de surveillance des planètes primitives (12) by M.C.A. Hogarth
Cover of the book An Almond for a Parrot by M.C.A. Hogarth
Cover of the book Hello, Kitty by M.C.A. Hogarth
Cover of the book Exile of the Ghosts by M.C.A. Hogarth
Cover of the book Die Flotte der Puppenspieler by M.C.A. Hogarth
Cover of the book The Dragon Heart Series Omnibus by M.C.A. Hogarth
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy